Social Gaming Market Expected to Surpass $1 Billion in 2011

On January 14th, 2011, wrote:

Online social gaming – or playing games on social networks – is about to go big this year. We’re talking one-billion-dollars big. New York research firm eMarketer reports that the social gaming market is expected to pass $1 billion this 2011 – a 28 percent rise from last year’s $856 million – and that close to 62 million US Internet users will play at least one game a month this year. The rapid rise of social gaming, according to eMarketer, will be driven by three main contributors: online advertising, online lead generation, and the implementation of branded virtual goods. Last year, 53 million Americans played at least one game on a social network, a staggering number that can be attributed to the rising popularity of social games like FarmVille, CityVille, Pet Society, and the Mafia Wars Game, among many others that one would find on Facebook or MySpace. The number is expected to grow this year, along with dollars that – Read the full article

What’s Fueling the Social Gaming Growth?

On August 10th, 2010, wrote:

A few weeks ago marked the onset of major changes in the landscape of social gaming: Google announced plans to launch its own social gaming service and Disney purchased social gaming company Playdom for $763 million. Playdom is currently vying for second place in the social gaming industry, battling with Electronic Arts and other competitors. Industry leader Zynga is the developer of FarmVille, the wildly popular Facebook application that is set to bring in $500 million in revenue this year. Another factor that could have a major impact on social gaming is the possibility of a repeal on the ban of online gambling. At the end of July, the House Financial Services Committee voted 41-22 in favor of new guidelines that would regulate, but not outlaw, some forms of online gambling. If legalized, the federal government could bring in a great deal of revenue by heavily taxing online gambling. Real money gambling could increase opportunities to generate revenue for social – Read the full article